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Some artists and users have been criticizing the use of AI art and how models like Midjourney are trained on other people’s work since last year’s ArtStation controversy. But this will never be at the expense of using skilled people or their creative talents.”

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The System Shock developers said they never wanted to use AI to create artwork instead of using real people: “We will use AI again to create other pieces (including artwork). SHODAN – the AI from the game – was one of the first examples of “AI running amok” in video games (albeit a concept pioneered by HAL-9000 in 2001: A Space Odyssey movie) /ymtzzp1l55 “Doesn’t get more meta than that… which was the entire point of starting the conversation,” the message reads. Nightdive noted that it just wanted to show how an AI would imagine what another AI would like like in a physical form. The studio recently posted a follow-up thread, explaining the intent behind the original tweet. “That’s not how you advertise a game crafted by people with passion for a franchise,” one user wrote, with others expressing their intend to cancel pre-orders or saying they won’t buy the System Shock remake. Some users didn’t like the post and criticized Nightdive for using AI technologies in their work. #SHODAN #SystemShock #midjourney #rogueAI /i4Gwi2bpdQ

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Imagine, how would my immortal body look like?ĭesigned by an immortal machine for an immortal machine. Look at you, hacker: a pathetic creature of meat and bone. “How can you challenge a perfect machine? Imagine, how would my immortal body look like?” reads the tweet with an attached picture of Shodan, an evil AI and the main antagonist of the original System Shock.

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Last week, Nightdive Studios posted an artwork generated by Midjourney (via PC Gamer).















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